reference image
Color Conditional Generation with Sliced Wasserstein Guidance
We propose SW-Guidance, a training-free approach for image generation conditioned on the color distribution of a reference image. While it is possible to generate an image with fixed colors by first creating an image from a text prompt and then applying a color style transfer method, this approach often results in semantically meaningless colors in the generated image. Our method solves this problem by modifying the sampling process of a diffusion model to incorporate the differentiable Sliced 1-Wasserstein distance between the color distribution of the generated image and the reference palette. Our method outperforms state-ofthe-art techniques for color-conditional generation in terms of color similarity to the reference, producing images that not only match the reference colors but also maintain semantic coherence with the original text prompt.
Mitigating Occlusions in Virtual Try-On via A Simple-Yet-Effective Mask-Free Framework
This paper investigates the occlusion problems in virtual try-on (VTON) tasks. According to how they affect the try-on results, the occlusion issues of existing VTON methods can be grouped into two categories: (1) Inherent Occlusions, which are the ghosts of the clothing from reference input images that exist in the try-on results.
3DOT: Texture Transfer for 3DGS Objects from a Single Reference Image
Image-based 3D texture transfer from a single 2D reference image enables practical customization of 3D object appearances with minimal manual effort. Adapted 2D editing and text-driven 3D editing approaches can serve this purpose. However, 2D editing typically involves frame-by-frame manipulation, often resulting in inconsistencies across views, while text-driven 3D editing struggles to preserve texture characteristics from reference images. To tackle these challenges, we introduce 3DOT, a 3DGaussian Splatting Object Texture Transfer method based on a single reference image, integrating: 1) progressive generation, 2) view-consistency gradient guidance, and 3) prompt-tuned gradient guidance. To ensure view consistency, progressive generation starts by transferring texture from the reference image and gradually propagates it to adjacent views. View-consistency gradient guidance further reinforces coherence by conditioning the generation model on feature differences between consistent and inconsistent outputs. To preserve texture characteristics, prompt-tuning-based gradient guidance learns a token that describes differences between original and reference textures, guiding the transfer for faithful texture preservation across views. Overall, 3DOT combines these strategies to achieve effective texture transfer while maintaining structural coherence across viewpoints. Extensive qualitative and quantitative evaluations confirm that our three components enable convincing and effective 2D-to-3D texture transfer.
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Track, Inpaint, Resplat: Subject-driven 3D and 4D Generation with Progressive Texture Infilling
Current 3D/4D generation methods are usually optimized for photorealism, efficiency, and aesthetics. However, they often fail to preserve the semantic identity of the subject across different viewpoints. Adapting generation methods with one or few images of a specific subject (also known as Personalization or Subject-driven generation) allows generating visual content that aligns with the identity of the subject. However, personalized 3D/4D generation is still largely underexplored. In this work, we introduce TIRE (Track, Inpaint, REsplat), a novel method for subject-driven 3D/4D generation. It takes an initial 3D asset produced by an existing 3D generative model as input and uses video tracking to identify the regions that need to be modified. Then, we adopt a subject-driven 2D inpainting model for progressively infilling the identified regions. Finally, we resplat the modified 2D multi-view observations back to 3D while still maintaining consistency. Extensive experiments demonstrate that our approach significantly improves identity preservation in 3D/4D generation compared to state-of-the-art methods.
OPENS2V-NEXUS: ADetailed Benchmark and Million-Scale Dataset for Subject-to-Video Generation
Subject-to-Video (S2V) generation aims to create videos that faithfully incorporate reference content, providing enhanced flexibility in the production of videos. To establish the infrastructure for S2V generation, we propose OPENS2V-NEXUS, consisting of (i) OpenS2V-Eval, a fine-grained benchmark, and (ii) OpenS2V-5M, a million-scale dataset. In contrast to existing S2V benchmarks inherited from VBench [38] that focus on global and coarse-grained assessment of generated videos, OpenS2V-Eval focuses on the model's ability to generate subject-consistent videos with natural subject appearance and identity fidelity. For these purposes, OpenS2V-Eval introduces 180 prompts from seven major categories of S2V, which incorporate both real and synthetic test data. Furthermore, to accurately align human preferences with S2V benchmarks, we propose three automatic metrics, NexusScore, NaturalScore, and GmeScore, to separately quantify subject consistency, naturalness, and text relevance in generated videos. Building on this, we conduct a comprehensive evaluation of 18 representative S2V models, highlighting their strengths and weaknesses across different content. Moreover, we create the first open-source large-scale S2V generation dataset OpenS2V-5M, which consists of five million high-quality 720P subject-text-video triples. Specifically, we ensure subject-information diversity in our dataset by (1) segmenting subjects and building pairing information via cross-video associations and (2) prompting GPT-Image on raw frames to synthesize multi-view representations. Through OPENS2V-NEXUS, we deliver a robust infrastructure to accelerate future S2V generation research.
Free-Lunch Color-Texture Disentanglement for Stylized Image Generation
Recent advances in Text-to-Image (T2I) diffusion models have transformed image generation, enabling significant progress in stylized generation using only a few style reference images. However, current diffusion-based methods struggle with fine-grained style customization due to challenges in controlling multiple style attributes, such as color and texture. This paper introduces the first tuning-free Target Contentapproach to achieve free-lunch color-texture disentanglement in stylized T2I generation,"A ligaddressinghthouse bthe needy tforhe sea"independently controlled style elements for the
Towards Syn-to-Real IQA: ANovel Perspective on Reshaping Synthetic Data Distributions
Blind Image Quality Assessment (BIQA) has advanced significantly through deep learning, but the scarcity of large-scale labeled datasets remains a challenge. While synthetic data offers a promising solution, models trained on existing synthetic datasets often show limited generalization ability. In this work, we make a key observation that representations learned from synthetic datasets often exhibit a discrete and clustered pattern that hinders regression performance: features of high-quality images cluster around reference images, while those of low-quality images cluster based on distortion types. Our analysis reveals that this issue stems from the distribution of synthetic data rather than model architecture. Consequently, we introduce a novel framework SynDR-IQA, which reshapes synthetic data distribution to enhance BIQA generalization. Based on theoretical derivations of sample diversity and redundancy's impact on generalization error, SynDR-IQA employs two strategies: distribution-aware diverse content upsampling, which enhances visual diversity while preserving content distribution, and density-aware redundant cluster downsampling, which balances samples by reducing the density of densely clustered areas. Extensive experiments across three cross-dataset settings (synthetic-to-authentic, synthetic-to-algorithmic, and synthetic-to-synthetic) demonstrate the effectiveness of our method.